Basic game development using 3D Game Maker software built on the Dark Basic programming structure. Students learn how to build their own first game, perfect their world and characters with virtually endless possible combinations of scenarios.
More in depth game development allows for the generation of custom maze type levels, custom texture application for the proficient in 2D design, and custom behavior modification of characters. The games are developed tested and perfected including welcome screens multiple levels and final output to playable CD-rom.
The game generation process is explored from the artistic perspective with virtually no programming necessary.
Software used: The 3D Game Maker, Adobe Photoshop Elements, Corel Photopaint